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Dragon Quest Passes 100 Million Games Sold at 40

Square Enix says Dragon Quest has topped 100 million units sold, up from 97 million in February, as the series that invented the JRPG turns 40 this year.

Maya Polygon
Maya PolygonSep 18, 20265 min read

Forty Years, a Hundred Million Copies, One Slime

Square Enix announced on September 16, 2026 that the Dragon Quest series has passed 100 million units sold worldwide. The timing is almost suspiciously neat: the series turns 40 this year, having launched in 1986.

Series creator Yuji Horii marked it with a short video message thanking fans, noting that cumulative shipments and digital sales had surpassed 100 million copies — and, being Horii, immediately pointing everyone toward the next game.

  • Milestone: over 100 million units, combining worldwide physical shipments and digital sales
  • Pace: the series reported over 97 million as of February 2026, so roughly 3 million in about seven months
  • Anniversary: 40 years since the first Dragon Quest in 1986, across 11 mainline entries plus spin-offs
  • Next up: Dragon Quest Monsters: The Withered World, which Horii highlighted in the celebration video

What Got It Over the Line?

The HD-2D remakes, mostly. Dragon Quest III HD-2D Remake, Dragon Quest I and II HD-2D Remake, and Dragon Quest VII Reimagined have done the heavy lifting over the past few years, and they have done it in a way worth appreciating.

That art style is a genuinely clever solution to an awkward problem. Old JRPGs are frequently beloved and frequently unplayable — the sprites look wrong on a modern panel and a full 3D remake costs a fortune and loses the original's character. HD-2D splits the difference: pixel-art sprites, real depth of field, modern lighting, tilt-shift blur. It looks like the memory rather than the screenshot. Turns out that is exactly what people will pay for.

Three million copies in seven months is also a reminder of how catalogue value compounds. These are not new properties. They are thirty-year-old games, rebuilt well, still finding buyers.

Why Does Dragon Quest Matter More Than Its Sales Number?

Because a huge amount of what we take for granted in RPGs started here. The turn-based party structure, the overworld-to-town-to-dungeon rhythm, the experience curve that keeps you fighting one more battle — Dragon Quest codified the grammar in 1986 and effectively every JRPG since has been in conversation with it. Akira Toriyama's character designs gave it a visual identity that outlived several console generations, and the slime is one of the few video game enemies recognisable to people who have never played the game.

Outside Japan, the series has always been the quieter sibling to Final Fantasy, with a warmth and a stubborn traditionalism that never chased trends. Which makes 100 million genuinely impressive — that is a number built almost entirely on people who wanted more of exactly this.

What Comes Next for the Series?

Dragon Quest Monsters: The Withered World is the near-term release, and the monster-collecting spin-off line has been a reliable bright spot for the franchise. Further out sits Dragon Quest XII: Beyond Dreams, the open-world mainline entry revealed earlier this year for the 40th anniversary, which is the one the long-timers are actually waiting for.

A hundred million copies is the kind of number that usually shows up in a shareholder deck, but this one lands differently. It is four decades of a series that mostly refused to reinvent itself, rewarded by an audience that kept showing up anyway. More in our gaming coverage, including the recent BlizzCon 2026 announcements.

Sources: Nintendo Life — September 16, 2026; Inven Global — September 2026.

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